How We Work
Five stages, two rounds of changes and no surprises on the invoice.
Five Stages, Two Rounds Of Changes
The same path for a single prop and for a whole world, with a date for every stage on the estimate.

Brief
You tell us the world, the people in it and what the art is for. We ask the questions that save a round of changes later.
- WhenDay 1
- You GetA call and a written brief

Thumbnails
Six to twelve small grey studies of shape and value, so the layout is agreed before anything is drawn properly.
- WhenDays 2 To 4
- You GetPick one, or mix two

Sketch
The chosen thumbnail drawn up with flat colour: the shapes, the costume, the local colours.
- WhenFirst Round
- You GetChanges round one

Clean Concept
Shadows and light go on; the piece reads at a glance and the team can build from it.
- WhenSecond Round
- You GetChanges round two

Final Render
Texture, weather and the last details; the files go out named the way your team names them.
- WhenDelivery
- You GetPNG, PDF and layered PSD
Questions About Estimates
The rates, the deposit, the discount and how to make it quicker.
Each piece is its type's rate (a character $420, an environment $680, a prop $160 at clean concept) times the complexity: a sketch is 0.45 of that, a final render 1.9 times. Turnaround and extras are added on top.
Yes: 6% off the pieces from 10 of them, 10% from 20.
40% of the estimate books the artists' weeks; the rest is due on delivery.
2 rounds on every piece, at the sketch and at the colour stage.
Priority puts an extra artist on the brief for 25% more and takes about a third off the days; rush starts the next working day for 50% more and halves them.






